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NOTE FROM HORN. 9-2 NEBRASKA AT 4-7 IOWA: BEWARE OF THE NOV. 23 CURSE

By Kevin Horn, KCOW Radio – Alliance

Sound man, please roll the eerie background music.

It was all there for the taking.

November 23, 2001.

Unbeaten (11-0) and No. 1 ranked Nebraska at Colorado (8-2).

Beat the Buffs, as the Big Red was expected to do, and it’s on to the Big 12 Championship game.

However, the black and gold Buffaloes jumped to a 28-3 first quarter lead. Three hours later, it was CU 62, NU 36.

Since I have limited knowledge of the x’s and o’s of football, I can only blame the loss on an enigmatic date:  November 23.

Since World War II, the Huskers have played a college football game on November 23 twelve times – winning only once – a 29-20 victory over Oklahoma in 1963.   One may put an asterisk by that victory, though.  President Kennedy was killed the previous day – and it is still debatable as to whether the game should have even been played.

Fast forward to November 23, 2012.

9-2 Nebraska at 4-7 Iowa.   A Cornhusker victory secures the championship of the Big 10 Legends Division and a trip to the conference championship game in the big oil building at Indy.  A loss to the Hawkeyes combined with a Michigan victory at unbeaten Ohio State (11-0) on Nov. 24, and the Big Red stays home.

No problem.  A certain Ohio State victory.

Wait a minute.   How about Baylor 52, Kansas State 24?

Reason to worry?

On paper, it appears to be a sure Cornhusker victory.

On the calendar, not so much.

Here’s why:

November 23, 1946:  Oklahoma 27, Nebraska 6

November 23, 1957: Oklahoma 32, Nebraska 7

November 23, 1963:  Nebraska 29, Oklahoma 20

November 23, 1967: Oklahoma 21, Nebraska 14

November 23, 1968:  Oklahoma 47, Nebraska 0 (worst loss of the Devaney era)

November 23, 1972: Oklahoma 17, Nebraska 14 ( loss ruined Devaney’s Memorial Stadium finale’)

November 23, 1973: Oklahoma 27, Nebraska 0

November 23, 1974: Oklahoma 28, Nebraska 14 (Huskers played on November 23 for three consecutive years on a Thursday, Friday, and Saturday)

November 23, 1985: Oklahoma 27, Nebraska 7

November 23, 1990:  Oklahoma 45, Nebraska 10

November 23, 2001: Colorado 62, Nebraska 36

November 23, 2007:  Colorado 65, Nebraska 51

Oh, and one more stat:  Since 1968, Nebraska is 0-6 on the road in games played on Nov. 23.

And, yet another stat:   The Huskers last two Nov. 23 losses have been to a team whose primary jersey color was black.

November 23, 2012 – Nebraska AT Iowa, where the Hawkeyes will be decked out in black jerseys.

You have been forewarned.

Not by a guy who understands football x’s and o’s.

But by a Big Red fan with too many memories of the Nov. 23 curse.

Sound man, please fade eerie background music.

Waddaya mean he’s a graduate of the University of Iowa?!?!?!?

A NOTE OF THANKS FROM JIM CHILDERS

KCOW Radio has been asked to pass along this message of thanks from Jim Childers, the father of 1995 Alliance High School graduate Amy (Childers) Soden, who is awaiting a liver transplant.

Jim has asked us to relay to our audience (and internet readers) a word of thanks for all the support shown in this past Monday night’s fundraiser for Amy, which was held at the Westside Events Center.

A special thank you for George McFall and John Burke for donating the beef.

Thanks go out to the four winners of the beef raffle who donated a good portion of their beef back to the cause which was then auctioned to attendees by Mick McCarthy.

Thanks to Scott Delcamp of Twin City Pac in Scottsbluff for donating the beef processing (cutting and wrapping)

– Thanks to Helen Iossi and Tory McVicker for donating the use of the Westside Events Center and the food.

– Special thanks to Mick McCarthy for his incredible work in organizing the event.

– and to everyone else who helped support the November 12 fundraiser for Amy.

Monday’s turnout was incredible, as roughly 300 people were in attendance, with many others who couldn’t attend also making monetary donations.

If you would still like to contribute, monetary donations are still being accepted at Wells Fargo Bank in Alliance.

WENTY’S TWO CENTS: “NEW COKE?”

WENTY’S TWO CENTS
The caffeine-addled ramblings of KCOW “Wakeup Show” host Jason Wentworth

Well, we’re eight days into the launch of our new website, and–to the surprise of nobody on our radio and internet team–reaction is mixed.  You see, we’ve had experience with good, bad and ugly reactions to change.  And we love it!  We’d really be upset if nobody said anything when we added or removed programming, changed our schedule, etc.  I’ve said about a thousand times in my years here: “KCOW listeners are the most observant radio listeners in the world.”

So…we knew that replacing two individual websites with a new site that serves both the Alliance and Chadron area was a big change.  And big change can be…messy.  History is thick with stories of changes people didn’t want, and in some cases (remember “New Coke”?) the change was reversed.

But panhandlepost.com is not “New Coke”.  A new label?  Maybe.  A new packaging innovation? Most definitely.  But allow me to express what our two old websites and this new one have in common.

Our local news and sports stories are still researched, reported and written by KCOW News Director Kevin Horn and Double Q Country News Director John Axtell.  These guys live and work in this community, they know where the stories are, and they spend more hours a day posting new articles to this website than I do watching old reruns on TV.  And I spend a lot of hours doing that.

Open Mic still posted every day?  Check.  Teamline audio links to Chadron State Eagles and Alliance Bulldogs sports play-by-play?  Check.

I know there’s a learning curve finding this material in the new layout after so many years with our previous websites–which, by the way, were brilliantly developed and maintained.  The fact that so many of you miss the old layout certainly reflects that.

But this website is allowing us to bring you new content, and new features we never had before.  Let’s start with the most obvious–comments!  We want your thoughts on all the articles you read here, and now you can give us feedback instantly.  You can also share any article to social media like Facebook.  These are functions that other websites have had for several years if not longer.

In the past, we would never think to fortify our websites with entertainment stories, or blogs like this one, or really anything that wasn’t local news.  We didn’t want to interfere with what brings most of our listeners to our website.  Now, with the Panhandle Post design, we can do all of the above and more–but if you’re strictly interested in local news stories, you’ll find them under the “Local” tab–and nothing else.  Same with the sports tab–only sports scores and stories.

I’m starting a new paragraph because this is key: If the front page overwhelms you, make the tabs your friend.   They’re all along the top of the home page, like little monorails that take you directly to what you came for.  (Am I overexplaining this?  Maybe so.)

Now, this is my blog and everything you’ve just read is my opinion.  I just felt like putting it out there.  I hope that if your early reaction to the website was less-than-rapturous, you will at least give yourself time to get familiar with the new look.

Because when it comes to local content, community information and hometown connections, we’re still using the Original Recipe.

ELI RATES THE GAMES: HOME

ELI RATES THE GAMES
By KCOW Weekend Warrior and Resident Madman Eli Smith

Indie game developer Benjamin Rivers released a game earlier this year that caught the eyes of a few critics, but really didn’t cause too much of an uproar on the indie games scene. This game is obviously no Minecraft, Fez, or Braid, but it certainly has a charm of its own– an experience that is well worth it for the whopping price of three dollars. This game is simply known as Home.

Home is an interesting game…as you play through the storyline you find yourself discovering a few strange things, among them your own somewhat beaten appearance and signs that people were hurt all over the first area. As you continue to explore, bodies start popping up all over the place. During this whole period your character has no memory, making the signs around you even more interesting. The storyline is nothing overly special; it’s  something you would expect out of a horror game. “Home” is more a game of exploration, and if you make the effort to find additional items you will not be disappointed with the results. You find yourself backtracking through a few short areas you couldn’t get to the first time, because you found an item that might help you out later on, and if you use that item to get to a new area the mystery continues to grow. That being said, this gameplay might be boring to certain gamers who are used to the action packed titles of today. Another thing to keep in mind is the fact that the game is only about an hour and a half long. Despite that fact it may take a few playthroughs to acquire the best possible result, making this game around five hours long depending upon your willingness to try again.

The sounds are rather well crafted for a three dollar game. The game suggests that you turn off the lights and put in a pair of headphones, and provides a lot of sounds that work well with the darkened ambiance. Those who are easily spooked might want to avoid this title, but the horror is subdued by the game’s graphics. “Home”  was created by one  man–an indie game developer who decided to go with a retro look for the game, as the characters and items are all pixelated. The graphics are rather charming, giving the gamers who play this piece some fond memories of the past.

 

“Home” screenshot; the game has a retro design.

 

 

 

 

 

 

 

 

 

 

To conclude, Home is a three dollar horror game. People will be turned off by the lack of action and the fact that it is very short, but I encourage you to give it a try anyway. It may not look like much, but the game still gives you a sense of intrigue and is well worth the three dollar price-point. To throw in a little bonus at the end of this review, if you end up buying and playing the game yourself share your own story below in the comments section. It is encouraged to do so at the end of the game, as there are a few branching paths and you must come to your own conclusion with all the evidence you found. Download it off of Steam and tell me what you think below.

Next game review: To The Moon
A fascinating tale following the adventures of two individuals as they grant the wish of a dying man.

ELI RATES THE GAMES: NAUGHTY BEAR-PANIC IN PARADISE

Stuffed animals with attitude problems do battle in the violent “Naughty Bear: Panic In Paradise.”

 

 

 

 

 

 

 

 

 

ELI RATES THE GAMES
By KCOW Weekend Warrior and Resident Madman Eli Smith

This has been a pretty impressive year for gaming, with Halo 4, Assassin’s Creed 3, Dishonored, and many more. But with all of these amazing games coming out, it can be easy to overlook output from some of the lesser developers.

Today, that lesser known developer is 505 studios, and the game of choice is Naughty Bear – Panic in Paradise. In this game you play as an adorable, stuffed teddy bear who has a bit of a mean streak. The other bears who are now located on Paradise Island do not like you for one reason or another, and that has caused the teddy bear you control (Naughty Bear) to snap. So, in order to get even with the bears who shunned him, he decides to go on a massive and murderous rampage. Obviously, this game’s storyline isn’t meant to be taken seriously.

The gameplay encourages a bit of creativity in the way you dish out your revenge. You can use a number of different objects in the world– including weapons you can hold in your hand, or larger objects that can be shoved into the other bears.  For example, you could choose between killing a bear with a garden rake, or shoving a bear into the fridge. There are many different options. There is even a level of “insanity” with each bear; when other bears see you murdering a bear, it can cause their insanity to rise. Once their “insanity” reaches a certain level, you can push them over the edge and cause them to kill themselves–usually by exploding or beating themselves to death. It’s all rather disturbing, but do not forget that these are only teddy bears. (Nevertheless, the amount of violence might be something to keep in mind if you’re considering buying this game for a child.)  Other gameplay options include the ability to hide in the bushes and wear disguises; however, despite all these options, “Naughty Bear” is pretty repetitive. Each level is a variation on what’s essentially the same thing, scaring and killing bears. Eventually the gameplay becomes dry and somewhat boring, meaning that this game needs to be taken slowly. That being said, there are a number of unlockables available, giving completionists and perfectionists much to do.

The graphics are nothing special; the worlds are mildly interesting, but when you go through it multiple times you find that there is nothing to look at. The game often re-uses areas, and the worlds are rather small and boring.  However, I’m willing to forgive this, as it is a $20 game, and we cannot expect too much detail in a title like this.

The sound is actually an interesting element in this game. When people are within earshot of a trapped or hurt bear, they come to the rescue. You also have the ability to make a “boo” sound effect that can be used to attract or scare enemies. The sounds that these bears make are adorable, and rather funny given the game.

The music isn’t too interesting; it’s happy and joyful when Naughty Bear is not focused on, and twisted and scary during periods where he is focused on. During actual gameplay, background music only appears during scary moments, such as when Naughty Bear makes a kill.

To conclude, this game is a little stale and boring, and would not be worth the $60 price point assigned to major titles. But for $20 this game is well worth playing. It is silly and rather goofy–and despite the fact that driving bears insane and murdering them seems rather horrific, remember that they’re only stuffed animals. However, as I previously mentioned, there are some mature themes behind  this game, and I wouldn’t recommend it for incredibly young children.

EASY, NO BAKE HOLIDAY DESSERTS

The holiday season is quickly approaching and most of us spend hours, even days preparing the menu for the big day.  Regardless of all of the prep work and planning, it never seems to fail that something goes wrong.  Whether it be a burned potato casserole or maybe the oven is over-loaded, leaving no more cooking space for the stuffing.  With the primary culinary focus being on the main course, desserts with a long baking time tend to get in the way of cooking the holiday turkey or ham.  To save one’s self from the hassle of tackling the whole meal from start to finish at one time, try these delicious desserts that require little effort and no time in the oven!  They could even be made the day before, which reduces stress and rushing to make everything in the same day.  Enjoy!!

 

No-Bake Cheesecake

You will need:

A pre-made pie shell or graham cracker crust

1/2 cup heavy cream
5 oz. cream cheese, softened

1/4 cup granulated sugar
1/4 teaspoon lemon juice
2 teaspoons lemon zest
pinch of salt

Fresh fruit of your choice or chocolate shavings for garnish

 

Pour the cream into a medium size bowl and whip until soft peaks form.  Set aside.

In another bowl, whip the cream cheese until smooth then combine the granulated sugar, lemon juice, and salt.  Mix ingredients until it reaches a smooth consistency.  Gently fold in the whipped cream until just combined.

Pour the mixture into the pie or graham cracker crust shell.  Cover the pie with foil, making sure it does not actually touch the filling.  Chill in the refrigerator for at least 3 hours or overnight.  Garnish with fruit slices or chocolate shavings right before serving.

 

Pumpkin Tiramisu Dessert Shooters

For the Ladyfinger Layer

3 ounce package of ladyfingers
1 teaspoon instant espresso granules; dissolved in 2 tablespoons hot water

For the Pumpkin Sour Cream Layer

8 ounces of cream cheese; room temperature
1/4 cup sour cream
1 teaspoon pumpkin pie spice
1/4 cup pumpkin
1/4 cup plus 2 tablespoons sugar
1 teaspoon pure vanilla extract

For the Whipped Topping Layer

1 1/2 cups of heavy cream
1/2 teaspoon pure vanilla extract
1 tablespoon plus 1 teaspoon sugar

To make the whipped topping, beat the heavy whipping cream, vanilla, and sugar until the mixture creates stiff peaks.

In a medium bowl, combine cream cheese, sour cream, pumpkin pie spice, pumpkin, sugar, and vanilla until well mixed.  Set aside.

Lightly brush the ladyfingers with the espresso until dampened on both sides (do not oversaturate).  Using your mini parfait glass as a template, cut out 12 circles from the ladyfingers.  Gently place a ladyfinger circle into the bottom of each mini parfait glass.  Generously spoon or pipe the pumpkin layer over the ladyfingers.

Spoon or pipe the whipped topping directly onto the pumpkin layer.

Repeat layering a second time to fill the parfait glasses.  Chill until ready to serve.  Garnish with chocolate shavings if desired.

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